Website powered by
Dhanesh Sudhakaran
Dhanesh Sudhakaran
3d Environment & Asset Artist
london, United Kingdom

Summary

I am a modeler and texture artist to create contents for VFX and games pipelines.

The past 9 years as a 3D artist has given me an opportunity to explore and execute my proficiency in the CG world, working on a number of diverse projects and CG content creation for vfx and gaming with an ability to create high quality work timely and accurately.

Skills

Environment ModelingHard Surface ModelingLow-poly ModelingTexturingHigh-poly Modeling

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
ZBrush
ZBrush
3ds Max
3ds Max
Mudbox
Mudbox
CrazyBump
CrazyBump
xNormal
xNormal
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine

Reel

Experience

  • Freelance Artist at Freelance Artist
    London, GB
    April 2022 - Present

    -Creating the stadium model and textures for a client from the scan and the images.

    -Create a low and high mesh, then bake the high details into the normal map for Unreal Engine integration.

    -Building props and environments for vfx and games.

    -Expertise in architectural visualisation; ability to understand and create 3D models from architectural blueprints.

  • Key modelling artist at Moving Picture Company
    London, GB
    April 2022 - March 2023

    -Responsible for creating the 3d environments and props for the film and episodic department.

    -Building environments models from lidar scan and the concept art.

    -Have worked on shot lighting in unreal engine for the previs

  • Asset Lead/Supervisor at The Mill
    bangalore, IN
    October 2017 - December 2021

    -Collaborated and worked closely with other artists and conducted reports on the progress of the projects and presented results to supervisors/managers.

    -Communicated with managers to ensure that everything was in compliance with the clients' needs and requirements.

    -Worked on the improvement of the whole 3D model's development process to increase quality, efficiency.

    -Organize and coordinate teams to pursue deadlines and artistic goals.

    -Modeled and textured various environments,props and characters, ensuring that all projects were completed in a timely manner.

  • Senior 3D Artist at Rockyou
    bangalore, IN
    January 2016 - October 2017

    -Created 3D props, Character accessories and textures for Disney's City Girl Life.

    -I was responsible for creating the assets from start to finish including the art, design, game testing and publishing them on the site.

    -Managed small group of artists using Agile management to finish large volumes of props.

  • Senior artist at Rockstar Games Dedicated Unit Technicolor
    bangalore
    October 2011 - January 2016

    -I modelled and textured various environments, props and historical vehicles in PBR workflow.

    -Delivered high and low polygon models with textures for cinematic and in-game assets; Environments, vehicles and props for Grand Theft Auto 5 and Red Dead Redemption, utilizing PBR technique.

    -Edit existing models in-game: LODs, geometry up-res, texture up-res, optimization.

    -Create high-fidelity destructible assets and clusters with part linking or schematics for believable destruction.

    -Model and Texture assets and environments with LOD's, custom collision

  • Junior-Senior Artist at Technicolor
    bangalore, IN
    May 2006 - October 2011

    -Worked closely with the art director and design team to model and texture high quality environments and props for Playstation 3 cinematics and games.

    -Created 3d models and textures for the use in film and game.

    -Modeled world and fictitious stadiums and race tracks environments for games.

    -Created 3D assets for DVD's and multimedia projects.