I am a modeler and texture artist to create contents for VFX and games pipelines.
The past 9 years as a 3D artist has given me an opportunity to explore and execute my proficiency in the CG world, working on a number of diverse projects and CG content creation for vfx and gaming with an ability to create high quality work timely and accurately.
-Creating the stadium model and textures for a client from the scan and the images.
-Create a low and high mesh, then bake the high details into the normal map for Unreal Engine integration.
-Building props and environments for vfx and games.
-Expertise in architectural visualisation; ability to understand and create 3D models from architectural blueprints.
-Responsible for creating the 3d environments and props for the film and episodic department.
-Building environments models from lidar scan and the concept art.
-Have worked on shot lighting in unreal engine for the previs
-Collaborated and worked closely with other artists and conducted reports on the progress of the projects and presented results to supervisors/managers.
-Communicated with managers to ensure that everything was in compliance with the clients' needs and requirements.
-Worked on the improvement of the whole 3D model's development process to increase quality, efficiency.
-Organize and coordinate teams to pursue deadlines and artistic goals.
-Modeled and textured various environments,props and characters, ensuring that all projects were completed in a timely manner.
-Created 3D props, Character accessories and textures for Disney's City Girl Life.
-I was responsible for creating the assets from start to finish including the art, design, game testing and publishing them on the site.
-Managed small group of artists using Agile management to finish large volumes of props.
-I modelled and textured various environments, props and historical vehicles in PBR workflow.
-Delivered high and low polygon models with textures for cinematic and in-game assets; Environments, vehicles and props for Grand Theft Auto 5 and Red Dead Redemption, utilizing PBR technique.
-Edit existing models in-game: LODs, geometry up-res, texture up-res, optimization.
-Create high-fidelity destructible assets and clusters with part linking or schematics for believable destruction.
-Model and Texture assets and environments with LOD's, custom collision
-Worked closely with the art director and design team to model and texture high quality environments and props for Playstation 3 cinematics and games.
-Created 3d models and textures for the use in film and game.
-Modeled world and fictitious stadiums and race tracks environments for games.
-Created 3D assets for DVD's and multimedia projects.